Bronze Medal winner of the Gamer’s Choice award, Psychopomps was put together during a single month of design and development for the Something Awful forums’ Game Development Competition.
As seen in blogrolls worldwide, including Wired, Make, Kotaku and many more, my marriage proposal is a point of particular pride. By hacking Chrono Trigger, I added a whole new area for my wife to explore.
A quick exercise in implementing swarming behaviors for multiple types of agents, in this case simulated zombies and people. Each agent relies on behavior components to define their current goals.
Inspired by the various world generators from games like Minecraft and Dwarf Fortress, I attempt generating procedural islands through the use of Voronoi diagrams, shaping algorithms, and simulated weather.
Procedurally generated, potentially infinite, and most importantly pathable 3D terrain in XNA in realtime. Textured using a combination of traditional and procedural textures using HLSL.
The 1959 board game Diplomacy presents a unique challenge when brought to the web — you lose the ability to track who is communicating with whom. This attack attempted to discover that by capturing information about who was online and ‘ready’.